Electronic Arts Inc. (NASDAQ:EA) most recently reported quarterly actual earnings per share of $-0.08 for the period ending on 2016-06-30. Prior to the company reporting, consensus estimates based on data from Zacks Research projected the company to report EPS of $-0.14. The difference between the estimate and the actual EPS was $0.06 creating a surprise factor of 42.86%. Currently, the company has an impact score of 86. The likelihood that the stock will move on news is greater with a higher impact score. According to Beta Research, the stock has a sentiment score of 0. On a scale between 1 and -1, a positive score tends to portray a favorable view of company results by news outlets. The opposite is true for a negative sentiment score.

In taking a look at where the stock might be headed, analysts have a consensus price target of $87.331 on the shares. The most bullish brokerage firm has a $105 target, while the most bearish sees the stock headed towards $64. This is according to the 14 estimates taken into consideration by Zacks Research.

In terms of Buy/Sell recommendations, analysts have a consensus rating of 1.47. This is according to a simplified scale where 1 represents a Strong Buy and 5 a Strong Sell recommendation. There were 14 recommendations taking into account in order to arrive at this number. Of the 14, 11 have a Strong Buy rating and 2 are rating it a Buy.

Electronic Arts Inc. develops, markets, publishes and distributes game software content and services that can be played by consumers on a variety of video game machines and electronic devices. The Company provides games for mobile devices and Internet-only games, such as its free-to-play offerings that are available only through online and wireless delivery and also offers multi-player online games and game services on a free-to-play and subscription basis. The Company’s portfolio of brands includes wholly owned brands, such as Battlefield, Mass Effect, Need for Speed, The Sims, Bejeweled, and Plants v. Zombies. Its portfolio also includes brands based on licensed intellectual property, including sports-based brands, such as Madden NFL and FIFA. The Company operates development studios (which develop products and perform other related functions) in North America, Europe, Asia and Australia.

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